Akara
Forum Games User
Player Merchant
[TI7]IGN: Akara Of The Past
Posts: 976
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Post by Akara on Apr 15, 2019 11:34:23 GMT -8
The thing is that skull drops very few dead bows, compared to other drops (such as sephis axes). I've got a crapload of sephis axes (highes I got was 5-11dmg at 7g unid) and only a handful of dead bows.
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Post by justice on Apr 19, 2019 13:22:22 GMT -8
He drops enough bows.
lvl 1 warriors drop martial weapons and shields. If a shield is to drop, they will always drop what is displayed on them. They will not always drop the same displayed weapon, even if it is a sephis axe. They do not drop caster gear. lvl 3 raging cadavers drop necro wands/staves/foci, martial weapons and shields. If an offhand is to drop, they will always drop that displayed offhand. lvl 5 skullreaver drops martial weapons and shields. He is very likely to drop displayed mainhand and will drop the displayed offhand if it rolls as a drop. all undead in the catacombs have a fair chance to drop dead bows and sephis axe.
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Post by justice on Apr 19, 2019 14:42:19 GMT -8
Just got a 8-12 dead bow, merchant value 8g.
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Post by flybymenee on May 30, 2019 3:57:02 GMT -8
so is a 10g white sephis possible from skull?
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Post by justice on May 30, 2019 11:01:34 GMT -8
so is a 10g white sephis possible from skull? We don't know, hence why we are looking.
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Post by flybymenee on May 31, 2019 8:08:54 GMT -8
is there a correlation between unid gold value and ided gold value? like any patterns of note? always wondered if anyone knew or ever thought about it
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Post by justice on May 31, 2019 13:31:26 GMT -8
is there a correlation between unid gold value and ided gold value? like any patterns of note? always wondered if anyone knew or ever thought about it Simply IDing an item adds better merchant value. And obviously IDing items with modifiers will add better merchant value in general. So to see it at its base we want to see what it is unidentified. I am not positive but I think the reason base merchant value is relevant is people believe that monster drops are either based on that or happen stance the merchant values reveal those thresholds. Its likely anet has drop tables for categories of monsters so they can easily assign any level of foe a table. Its likely anet has some formula to assign a tier of gear ( weapon damage, energy, armor rating and other stuff) for any given foe level. This is because when you create a game with thousands of foes you want an easy way to assign each one drops without having to sit there and assign each individual one their drops. A crude way to do that could be,Skeleton Martial Weapon Drops:* Common Sword Drop (a drop table inside a drop table) * Common Hammer Drop (same) * Common Shield Drop (same) * Skeleton Trophy (a drop table for x lvl relevant trophies) * Skeleton Crafting Material Drop ( a table to give material drops based on level) * Sephis Axe ( notice how the skeletons don't drop any other axe skin?) * Dead Bow ( notice how the skeletons don't drop any other bow skin?) A not so fancy formula to calculate potential drop based on merchant value:(X foe level) * 2 = Mechant Value Merchant Value Table for example 10g value (random made up numbers):* Bow: 7-10 damage to 8-12 damage * Axe: 4-8 damage to 5-11 damage Blahblahblah and so on. The reason its likely Anet used drop tables is because some of them were ex-blizzard employees who just so happened to have worked on Diablo 2 which has extensive drop tables to determine what foe could drop what. tl;drthe merchant value is either the determiner of what a monster can drop or it is the fortunate byproduct of what a monster can drop and is a way for us to observe thresholds of a monster's gear drops.
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Post by Gorm Morg on Jun 2, 2019 22:18:17 GMT -8
Got 9-12 once with high salv inherit but only after 9 runs, getting to skullreaver is a pain :/
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Post by Deleted on Sept 23, 2019 1:52:25 GMT -8
I got a 8-11 Dead Bow with an unidentified value of 7g. In 38 runs I got only 1 item worth 8g unident. This will be a long way to the desired Dead Bow or Sephis Axe. It seems axes drop alot more than bows. In those 38 runs it's been 2 bows and 17 axes.
Edit: Oh, I didnt realize there's a second page of posts already. This post might seem off topic. Anyways, the topic is still of interest
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Post by Deleted on Sept 26, 2019 8:46:22 GMT -8
On a side note: A Raging Cadaver dropped a Dead Bow 7-11 worth 6g unid (which was news to me. I always thought 7-10 would be max)
Here's 87 Skullreaver kills, which doesn't reveal too much yet, but some things already peak out:
-> Dead Bows drop far less than Sephis Axes -> Probabilities of getting 1 Item => 40%, 2 Items => 40%, 3 Items => 20%
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Post by justice on Sept 29, 2019 13:26:34 GMT -8
On a side note: A Raging Cadaver dropped a Dead Bow 7-11 worth 6g unid (which was news to me. I always thought 7-10 would be max)
Here's 87 Skullreaver kills, which doesn't reveal too much yet, but some things already peak out:
-> Dead Bows drop far less than Sephis Axes -> Probabilities of getting 1 Item => 40%, 2 Items => 40%, 3 Items => 20% 7-11 from a raging cadaver is crazy high. My recorded max is 7-10 so far with max merchant value of 6g.
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noahz
Forum Games User
Posts: 118
IGN #1: Ele Searing
IGN #2: I Hunt For Ele
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Post by noahz on Sept 29, 2019 18:21:34 GMT -8
On a side note: A Raging Cadaver dropped a Dead Bow 7-11 worth 6g unid (which was news to me. I always thought 7-10 would be max)
Here's 87 Skullreaver kills, which doesn't reveal too much yet, but some things already peak out:
-> Dead Bows drop far less than Sephis Axes -> Probabilities of getting 1 Item => 40%, 2 Items => 40%, 3 Items => 20% 7-11 from a raging cadaver is crazy high. My recorded max is 7-10 so far with max merchant value of 6g. agreed with how many runs I've done I'd say 11 is considerably the highest you can get from a cadaver
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Post by Deleted on Feb 9, 2020 15:08:45 GMT -8
Ya hey there! It's been a while. Just wanted throw something in. Skullreaver just gave me a Sephis Axe Dmg 5-11 unid. value 7g.
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Post by charrflamingbterd on Mar 7, 2020 16:45:42 GMT -8
Sry if I'm a little off topic.. I got a white 9-13 horn bow ate 8gp over the north wall. Are all max gear with 0q worth keeping/selling ?
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Post by Deleted on Mar 8, 2020 2:56:13 GMT -8
9-13 white bows are a common charr drop. While 9-13 blue q0, with a useful mod, are worth keeping, the white ones are trash. Now about Skullreaver. He's the one and only guy in pre-searing with a chance of dropping the pre-max Sephis Axe and Dead Bow.
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