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Post by stormy on Jan 30, 2018 13:12:08 GMT -8
Hi, I'm not very good at games but I have enjoyed playing Guild Wars off and on for a few years. I like pre-searing because it's much prettier and more peaceful. I have a problem with knowing which items to salvage though. I think I need some upgrades to my elementalist but when I use a charr salvage kit (they are sooo hard to come by) I usually only get wooden planks or something useless like that. How do I know which items are worth salvaging to get the modifiers from? Please be patient with me as I have ADD and just can't seem to understand the guides with all the abbreviations and terms that I don't know. I'm very sorry if I am being a pest.
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Post by ishalldefend on Jan 30, 2018 14:49:14 GMT -8
If you're only salvaging materials, you shouldn't use a charr salvage kit. The merchant sells normal salvage kits. If you're talking about salvaging runes or weapon upgrades, you'll need to identify the item first with an identification kit. For an elementalist, I would recommend salvaging survivor insignias, fire magic rune, air magic, energy storage, minor vigor, and vitae. Good weapon mods to salvage are +health mods and fire magic +1 mods, just to name a few. What are the abbreviations you don't understand? Check out these links for further info: Weapon mod price guideArmor/runes guide
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Post by stormy on Jan 30, 2018 15:12:23 GMT -8
OK thanks. That's helpful. Is there something that tells me before I salvage it what I will get from it? I had something that I thought had something on it but I only got wooden planks or something. I've found 1 charr salvage kit so far after playing to level 13 and I've wasted 2 of the uses just getting wooden planks. What should I be looking for in the description?
The abbreviations that come to mind that I've seen are HSR HCT and b/o. I figured out that bd meant black dye. Is there a list somewhere? I might just give in and buy some mods (I really wanted to play by just using what I found myself) but I don't really know how it all works.
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Post by ishalldefend on Jan 30, 2018 15:30:12 GMT -8
HSR = halves skill recharge (an inherent (can't be removed) modifier on a staff, wand, or offhand). HCT = halves casting time (same as above). B/O = buyout (in a sale thread, the price to purchase an item instantly, without having to bid). B/O can also mean best offer, but it's not often used in this sense (at least on this website). I can't think of a list of acronyms related to pre, but we should make one! The two items shown below are items that have been identified using an identification kit. They both have 2 mods each which may be salvaged using a charr salvage kit (Hale - health +17 and Shelter - Armor +5, on the bone staff, and Radiant - +energy and Vitae - health +10, on the shaman garb). When you use the charr kit on the item, a confirmation screen will appear, letting you choose which (or none) of the mods you'd like to salvage. Salvaging a mod from an item has a chance of destroying the item (you still keep the mod even if the item is destroyed), so you should salvage the most valuable or desirable mod first (if applicable). The two mods on the bone staff aren't worth salvaging, as their stats are quite low. The vitae rune on the armor piece is worth salvaging (if you're going to use it), and the radiant is sometimes used, as well.
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Post by Mieric Andre on Jan 30, 2018 17:44:20 GMT -8
Welcome!
My In game name is M E I R, you are welcome to add me and ask any questions =)
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Post by Deleted on Feb 1, 2018 21:00:12 GMT -8
Welcome Stormy! hi,%20you%20are%20welcome In lieu of just how valuable and infrequently-dropped Charr Salvage Kits are, I'd like to offer a supplement to that Armor/runes link. Charr Salvage Kits are worth about 10k (10,000 gold) for a new one with five uses .Once you identify armor, you can see what a Charr Salvage Kit can salvage off it. (this armor has a Radiant Insignia and a Rune of Minor Vigor)If you wanted either of those, double-click on your Charr Salvage Kit and then click on the piece of armor in question... Then select the one you want and click " SALVAGE". You'll definitely get your first choice but, like the warning says at the bottom, half the time the salvage process destroys the armor altogether. Otherwise, a regular Salvage Kit from the merchant is the way to go. You can look up each item on Guild Wars Wiki to find out what crafting materials you'll get - but unless you're farming for something in particular - I wouldn't bother. Hope it helps! Welcome aboard again!
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Post by stormy on Feb 2, 2018 15:36:30 GMT -8
Yes this is very helpful. Thanks. I'm still having a little trouble knowing which things will give me mods though. Like today I had something that said it reduces bleeding by 20% and thought that would be a good thing to have - but when I used the charr salvage kit it only gave bones. So is it just things that SAY radiant and vigor that will give modifiers? Thanks!!
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Post by stormy on Feb 2, 2018 16:27:14 GMT -8
I got a rune of beast mastery and tried to use it but I can't. I thought since I was a seconday ranger I could but I found out the hard way.
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Post by ishalldefend on Feb 3, 2018 19:53:06 GMT -8
Yes this is very helpful. Thanks. I'm still having a little trouble knowing which things will give me mods though. Like today I had something that said it reduces bleeding by 20% and thought that would be a good thing to have - but when I used the charr salvage kit it only gave bones. So is it just things that SAY radiant and vigor that will give modifiers? Thanks!! The reduces bleeding by 20% stat is what's called an inherent (can't be salvaged). In addition, wands, shields, and offhands in presearing only have inherents, and thus you can never salvage anything except crafting materials from them. Also, there is no bleeding condition in presearing that can affect you (or any conditions inflicted by monsters at all, I believe), only in post. I'm guessing you tried to salvage something similar to this: On staves, the description directly below the damage range is the inherent, but some staves won't have one, like this one: It has two mods that may be salvaged. The insightful (energy +3), and the shelter (armor +6 vs physical damage).
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Post by stormy on Feb 4, 2018 12:15:04 GMT -8
Yeah, I thought anything in color (blue or purple) meant it could be salvaged. So it has to be either energy, Armor or Health right? I think I'm getting the hang of this.
I really thought I was dying a lot from bleeding while fighting bandit raiders, but it must have been something else.
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Post by ishalldefend on Feb 4, 2018 13:35:22 GMT -8
Yeah, I thought anything in color (blue or purple) meant it could be salvaged. So it has to be either energy, Armor or Health right? I think I'm getting the hang of this. I really thought I was dying a lot from bleeding while fighting bandit raiders, but it must have been something else. There are additional mods other than energy, armor and health that can be salvaged, but they always show up as a prefix or a suffix on the staff or melee weapon. When you're affected by the bleeding condition, your health bar will turn pink in color and you'll have 3 health degeneration.
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Post by Deleted on Feb 5, 2018 2:04:51 GMT -8
I really thought I was dying a lot from bleeding while fighting bandit raiders, but it must have been something else. That's true. Bandit Raiders inflict bleeding condition ( + deep wound)...Very painful. Another way to see whether a mod can be salvaged or not, is to look explicitely at the item's name. Item names are built up like this: [Prefix]-[Name]-[Suffix]. The [Prefix] and the [Suffix] parts can be salvaged and re-used on other items. Consider IShallDefends picture from above again, and you can split the item names as follows: BONE STAFF --------------- Prefix = Hale Name = Bone Staff Suffix = Shelter (with no inherent mod) SHAMAN GARB ------------------ Prefix = Radiant (Insignia) Name = Shaman Garb Suffix = Vitae (Rune) Radiants are always prefixes. Runes are always suffixes. If an item does not have any prefix/suffix, but it does have one ore more modifications, these mods are inherent, and cannot be salvaged: Example: Prefix: None Name: Jeweled Staff Suffix: None => Reduces Crippled [...] is inherent. It's still a bit of a learning curve. I remember having played for like 6 months before finally getting the concept of insignia and runes, as well as the inherent/prefix/suffix stuff on weapons.
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Post by stormy on Feb 5, 2018 9:49:51 GMT -8
Now I got it! I will keep this to refer to when I get back to the game. I'm being ambitious and trying to get Legendary Defender. I played quite a bit a few years ago with the help of my son. I got all the way through Prophecies but then he abandoned me for newer flashier games. So now I'm soloing it. I like going solo since I don't have to worry about how fast the other person wants to go. I like to wander around and look at things sometimes. You all have been very helpful and friendly!
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Post by Deleted on Feb 6, 2018 7:31:52 GMT -8
Welcome to the group.
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Post by stormy on Feb 8, 2018 15:53:45 GMT -8
BTW, my character's name is Fiera Shae if anyone wants to say hi in the game.
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