Hi there, I have used the guides to base which weapons are good based on damage, and the other guides to figure out prices on mods, but I'm not yet sure about inherent modifiers.
I assume most of these will probs be merch food, but the weapon guide mentioned that hammers over 15-22 could be worth something.and would really appreciate a price check. Any advice that can help me pricing them myself in the future would be greatly appreciated.
Post by ishalldefend on Dec 15, 2020 9:19:34 GMT -8
Everything except maybe the hammer I would merch for sure. The damage could be higher on the hammer, the inherent is bad, and purple hammers are usually little more than novelty items worth a small amount to the right buyer (I think due to their rarity).
If you look at some of the "high-end" weapon selling threads you can get a better idea of what's worth keeping (mostly high-damage bows and melee weapons, wands/shields/offhands with useful dual mods, 13+ hsr staves with ~17-18 hct death/dom/fire, +1 skill staff mods, and charr mods, to name a few). There are some unusual or unique items that don't fit these categories that are still worth a decent amount, but you'll get a better idea over time as you see more items.
Edit: You might be wondering about the 9/8 wands you've got there, and in my experience these are pretty common and not terribly sought after. I guess the 0-req 9/8 wand is potentially decent, but it's till a stretch in my opinion.