Well my fire staff (I don't have others with 16% HSR) dropped with the VG quest active. I was doing some runs for the leader-boards back then, it dropped after a couple of runs (and I died trying to pick it up). We can't be sure about the unid value though, I didn't check it
ishalldefend: This is not plausible. The stats of drops of any foes throughout the game depend EXCLUSIVELY on their level. What vanguard quest does is add new foes (new mob ids) to the game. Naturally all foes can drop core skin items of certain type + specific ones for their affiliation (e.g. celestial weaps). Now when a developer added those foes he didn't specify anything on their drops, which made them drop core skin weapons - whilst the stat ranges were automatically determined by their level - resulting in different stat ranges depending on the foes level which gain depended on the players level. Thus when the fix was done all the new foes were set not to drop any items. That's all. The drop ranges of other charr were never touched - if they were that would have affected ALL mobs throughout the entire game since - as stated - the mechanics determining stat ranges depend exclusively on level (btw by level when the mob spawned - as anyone having DLed will know). So I'd just like to stop this fairy tale before it gets popular - on the other hand... it might get ppl to farm more pre, which would be good... Just for a reference: I did get ONE 60g unid value item during my entire gw career. That's the upper end of a lvl 23 mob, which compares to the 17g item from a pre charr boss (lvl10). That's where I was farming Nolani Charr and Gargoyles excessively. Tens of thousands of runs resulting in millions of kills. Now let's assume tht a 17g purple or gold axe would have a chance of having a 7-28 damage - just hypothetical for the calculus - and it'd be 20% - again just a number. I get around 2 purple/gold items per 50kills. About 1 is an axe amongst an inventory load of 30 items. I get approximately the same amount of white/blue weapon drops as purple/gold ones. This means on the millions of kills - let's put 1million as a low value - that'd be 4000items with 2000 being gold/purple with 60 axes. So in order to have 4000 purple/gold axes to get one that is 60g I'd have to run 67 times as many runs as thus far. Then in order to get one of them to be 7-28 I'd need 5 60g axes resulting in one of them to statistically yield 7-28. That'd be 333million kills. So putting tht to a "farm" where you get 4kills in 4minutes (charrbosses) that'd be one person farming 24/7 for 633 years in order to get one. That being said - the 1million is a very low guess on how many runs I did, the 20% is a rather high value based on other items ranges where I get more data (axes seem rarer drop than other items - wands for example - throughout the game) I'd see the times for a 7-20 axe far higher (I feel there's fewer than 1/30items an axe from charr bosses) which I see as plausible enogh for this being the first 7-20 axe being reported (just think how many people out ther know shit about pre and get their chars through, are too lazy to check stats, too lazy to sell unids, keep special finds to themselves or w/e). Same for the 16%hsr staff, the 10-17 staff and so on...
Ray J: A friendly reminder to all to go through your buy/sell threads and put locked in the title or lock it so that it can be refreshed. We want to keep the site as clean as possible
Jul 30, 2020 1:25:38 GMT -8
Lord: Heya Folks, all the price guides were checked over and updated as needed, let us know of any discrepancies you find!
Aug 1, 2020 3:22:44 GMT -8
Ray J: Thanks for the updates Lord
Aug 1, 2020 19:26:50 GMT -8
Looney: Lord I'd ask if ur around today, but, hurricane leftovers will probably kill my internet access soon. Even 1/2in of rain they go fubar lol
Aug 4, 2020 12:37:28 GMT -8