burnettstone
PSC Regular
Also known as ( Mini Burnett )
Posts: 185
IGN #1: Burnett Stone
IGN #2: Lil Burnett
Guild: [21]
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Post by burnettstone on Jul 26, 2018 20:17:54 GMT -8
Just want to get everyone’s opinion on which prof they think is the hardest to get survivor without a second prof. Monk, warrior, necro, ranger, Mesmer, elementalist?
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Post by ladyariadna on Jul 27, 2018 0:43:39 GMT -8
Without a second prof I’d say warrior is the hardest, but every single class can do dailies with a runner for 100% safe xp.
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Apollo
Forum Games User
☆ established ☆
Posts: 387
IGN #1: A Pollonaise
Guild: [多ahn]
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Post by Apollo on Jul 27, 2018 0:51:31 GMT -8
Without a second prof I’d say warrior is the hardest, but every single class can do dailies with a runner for 100% safe xp. 100% my opinion
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stans
Forum Games User
The Informed
Posts: 70
IGN #1: Stans The Dominator
IGN #2: Stans The Predator
Guild: TYTN/Huns
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Post by stans on Jul 30, 2018 4:07:24 GMT -8
When taking everything into account I'm thinking Necro would be harder.
- Lower armor then warrior - Lower overall dmg output then Warrior - Warrior can keep attacking at decent rate, Necro is depending on skill recharge
+ Healing capabilities of the Necro are comparable/a bit better then Warrior Healing Signet = armor lower but high heal (no emergency heal) Blood Renewel = regen+decent high heal but initial cost, meaning you have precast it before running into problems (no emergency heal)
o Depending on where you want to get the exp from. most survivors do the Hamnet bandits meaning minions are not an option as meatshield/extra dmg until first bandit is death.
On a side note, an account with the imp available, every profession is pretty easy. With the imp it becomes more about time spent towards survivor instead of actually surviving and being able to kill the foes.
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Post by iroz on Jul 30, 2018 5:27:57 GMT -8
On a side note, an account with the imp available, every profession is pretty easy. With the imp it becomes more about time spent towards survivor instead of actually surviving and being able to kill the foes. This. That being said, I still think warrior is definitely one the harder ones, at least for me. I tend to play aggressive and pull multiple mobs, which isn't exactly the safest thing to do. Little advice, if you're pushing for survivor you should really learn to alt f4 or f12-enter asap.
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Post by ladyariadna on Jul 30, 2018 9:07:53 GMT -8
When taking everything into account I'm thinking Necro would be harder. - Lower armor then warrior Armor is irrelevant because you should have a VQ buff 24/7, and before level 10 is just a fraction of the journey- Lower overall dmg output then Warrior - Warrior can keep attacking at decent rate, Necro is depending on skill recharge Not many arguments here, never played a war+ Healing capabilities of the Necro are comparable/a bit better then Warrior Healing Signet = armor lower but high heal (no emergency heal) Blood Renewel = regen+decent high heal but initial cost, meaning you have precast it before running into problems (no emergency heal) Also, necro can cast life siphon on mutiple enemies for +2 regen each and has vampiric gaze (and touch) for extra survivability.o Depending on where you want to get the exp from. most survivors do the Hamnet bandits meaning minions are not an option as meatshield/extra dmg until first bandit is death. Now here I can add more: Just Necro damage is garbage without minions. With 14 death 12 blood build I got 1k exp from hamnet bandits in 34 minutes. After switching to 12 fire 12 blood I got the same amount of experience in 26 minutes.On a side note, an account with the imp available, every profession is pretty easy. With the imp it becomes more about time spent towards survivor instead of actually surviving and being able to kill the foes. adding my cents
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grey
PSC Member.
Posts: 24
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Post by grey on Jul 30, 2018 15:54:22 GMT -8
When taking everything into account I'm thinking Necro would be harder. - Lower armor then warrior - Lower overall dmg output then Warrior - Warrior can keep attacking at decent rate, Necro is depending on skill recharge + Healing capabilities of the Necro are comparable/a bit better then Warrior Healing Signet = armor lower but high heal (no emergency heal) Blood Renewel = regen+decent high heal but initial cost, meaning you have precast it before running into problems (no emergency heal) o Depending on where you want to get the exp from. most survivors do the Hamnet bandits meaning minions are not an option as meatshield/extra dmg until first bandit is death. On a side note, an account with the imp available, every profession is pretty easy. With the imp it becomes more about time spent towards survivor instead of actually surviving and being able to kill the foes. In my opinion Blood Renewal is one of the best heals in pre. Low energy req, permeability, regen + bulk heal make an exceptional heal. (I agree on your point about Hamnet farming. No minions means the imp needs to do the work.) Although, with the Ascalon Monk at the shrine heals for any class aren't really needed. Right? I think overall Elementalist and Warrior would have the hardest time due to their self heals. You're really relying on your DPS to take a group out before they take you. Very risky for survivor. But then again this could just be due to my play style.
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Post by justice on Aug 6, 2018 0:43:04 GMT -8
Not forgetting anyone can acquire a pet without taking a secondary. Free tank.
And yes blood magic op.
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Incandescent Anon
PSC Regular
Posts: 187
Guild: The Legendary Titans of Ascalon [TYTN]
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Post by Incandescent Anon on Aug 7, 2018 14:14:43 GMT -8
Without specifically deciding how you're going to grind out the title its hard to pick a clear loser.
My vote is on the warrior with no pants, carrying a flute and the starter sword...
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Post by justice on Aug 8, 2018 2:19:24 GMT -8
Without specifically deciding how you're going to grind out the title its hard to pick a clear loser. My vote is on the warrior with no pants, carrying a flute and the starter sword... Believe it or not, that wouldn't even be that bad as sword has bleed, deep wound and an attack with +damage. Starter Axe would be slower but again it's attacks have +damage on them. Starter Hammer though? That would be horrible....
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