Post by Deleted on Dec 30, 2017 11:38:35 GMT -8
Death Leveling in Pre:
Death leveling is the process of leveling up a monster by dying repeatedly in its presence.
Once the foe's level is high enough, you can kill it for experience or, in the case of animal companions, charm it as a pet.
There are only two practical applications:
In pre-Searing Ascalon, death leveling can be used to help maximize progress in the Defender of Ascalon title track.
However, it is easier to use Lieutenant Langmar's daily quests for this purpose.
Death leveling can also be used to quickly create a level 20 pet.
This is useful in both pre-Searing (to bring a charmable animal to the player's level),
and post-Searing (to create a Dire pet and/or to unlock other evolutions).
Pet Leveling in Pre:
There are no hard resurrect skills in pre and no heroes, so you have to make use of a Resurrection Shrine.
You can either death level the animal before charming or charm the animal first and then death level hostile NPCs, to help raise your pet's level.
Level first:
If you use choose to level first, there are ideal places for charming various pets:
Striders near Ashford Abbey.
Warthogs in the Northlands.
Check after rezoning to be sure that you can lure just one animal (you could end up with three animals near Ashford or a half dozen near Baradin's estate).
Since this can take several attempts, some people prefer the second technique. This method almost always produces an unevolved charmable animal.
Charm first:
If you charm first, you can death level the Charr in the Northlands (since they level in groups, this will be faster than other areas).
In Wizard's Folly, you can level an ice elemental: run past the bears to the south and follow the river just east of the bears.
Follow the river till you find the large aloe seeds: let them kill you.
When you pop up at the shrine the ice elemental should be there but no monk.
The monk is dead but if you watch them fight the monk wins each time.
Techniques compared:
Method Pros Cons
Level the animal Simple to set up Untamed animals have very low damage per second, especially at low levels,
and kills are very slow, Starts at level 1 (Strider) or level 2 (Moss Spider)
Finding a good spawn can be time consuming
Typically only one monster can level at a time
Charr leveling Charr start at level 7-8 Requires someone else to open gate for you
Can pull up to seven groups The set up process is more complicated
Levels as a group of 3 or 4 Be careful how many Charr Shamans you pull
High damage per second resulting in faster kills
Death Leveling Process in Pre: (Optional)
This alternate way to gain XP at higher levels, and was once the only method to gain XP in pre-Searing Ascalon after reaching level 16.
Note that repeating Vanguard quests is a faster way to achieve the title.
Death Leveling involves leveling an opponent monster by allowing it to kill your character over and over (typically while the player is afk).
The monster gains experience from this (at twice the rate of players) and levels up.
The basic approach is to pull the enemy to the nearby resurrection shrine, and take off all armor (including shield and weapon with mods).
The monster must be located near a Resurrection Shrine in order not to lose aggro before your re-spawn.
Make sure the creature does not run away once you are dead; if they do, you may need to aggro a closer enemy or re-enter the area and hope for a better spawn.
Once the monster reaches an appropriate level (preferably within -3/+2 of your own level, at least your own minus five) it can be killed for experience.
Remember there is no death penalty in Pre-Searing.
Remember, too, that if your character is dead when the monster dies you will get no XP from the death and all the leveling will have been wasted.
For this reason health degeneration attacks are not recommended.
Monsters commonly used for death leveling are Striders in Ashford Village and Moss Spiders and Striders near Barradin's Estate.
A more complex but ultimately much faster method is to lure several Charr walking patrols in the Northlands close enough to the Res Shrine (where they get stuck).
Only the roving patrols can be lured (the running patrols and stationary groups will not follow).
This method requires some time to set up as a single Charr patrol may not be strong enough to defeat the NPCs defending the shrine.
However the set up is easier than it first appears because the paths from the shrine to the main ruins are effectively a trap for the Charr,
from which they will not usually find a way back to the open.
Using that feature it is possible, with practice, to lure more than one patrol together.
You can speed up the frequency of being killed (and consequently the experience gained by the foe) by:
1. Removing all armor to reduce your AL.
2. Aggroing more than one foe at a time (but only one of them will level up).
3. Wielding a vampiric weapon (giving yourself -1 health degeneration).
As of April 2006 they no longer drop in presearing but can be purchased from people who found drops before the update.
4. Repeated life sacrifice (which means you can't go afk).
5. using the warrior skill Frenzy, causing you to take double damage.
6. Repeatedly activating the warrior skill Healing Signet just before getting struck and canceling it with the escape key after being struck, causing you to have -40 armor without getting healed.
7. Turning your back to the enemy and running away as it hits will result in a critical hit.
Warning: After 10 hours of no activity at all (no movement, no keystrikes, no inputs, etc.) you will be automatically disconnected from the server with an error 059. Also beware that sometimes after 24 hours you will get kicked off the game regardless.
Notes
If you want to train a rarer pet along with you while going for this title (i.e. the Black Bear) and you wish to have Ranger as your second profession,
take Master Ranger Nente's quest that involves taming a Melandru's Stalker.
Simply use Charm Animal on any pet of your choice, and do not return to Nente.
You can easily return for the reward when you reach a level where the experience will be much more valuable.
It is not possible to let a partner do the death-leveling for you and stay alive yourself,
since a party will only be resurrected at a Resurrection Shrine if all party members are dead,
and since there is no resurrection skill other than Resurrection Signet (and no more than four Morale Boosts in one area),
you can't resurrect your partner enough to level up an enemy to an acceptable level.
Pets can be resurrected repeatedly with Comfort Animal, but do not give experience to the foe after their first death.
Legendary Defender of Ascalon is the only title that is available exclusively to native characters of a campaign. Canthan or Elonian characters can't access it.
Owning the "Game of the Year" (1 million edition) or the "Guild Wars Eye of The North Prerelease Bonus Pack" editions
enable characters to acquire max weapons with the /bonus command.
The pre-release items for the Factions and Nightfall campaigns also boast maximum damage but don't have attributes linked to the Prophecies campaign professions.
Be aware, though, that some of the modifications can be useful.
The Fire Imp, which can be acquired via various methods, can be used as an equal-leveled ally, giving a slightly easier killing process.
Tips:
For a complete list of available XP quests, see Pre-Searing quest XP.
This list includes XP break-down by profession, the XP rewards for each quest, which quests can be lost, total XP possible from quests alone, and a few tips.
Setting your pet to "Heel" will prevent it from attacking, preventing it from killing your foe before you are ready to do so yourself and giving your foe a small amount of experience.
Additionally, since high-level foes will generally kill you several times while you are working on killing them,
having a pet limits the amount of time they spend healing while you are dead
(as they will be busy attacking the pet and will not have time to gain natural health regeneration.)
As a mild bonus if you didn't already death-level your pet before adopting it, your pet will gain experience along with you.
In this case, it will almost certainly end up with the "Hearty" evolution.
If you wish to use the Charr in The Northlands to death-level:
To leave Rurik behind in the Charr at the Gate quest, bring Rurik and his forces just behind the last curve in the road and veer to the left quickly, so that Rurik is no longer in your danger zone. From the hill you can then pull or aggro the Charr. Once you engage in battle, Rurik's helpers will leave him standing on the road and come help you, assuming that you are close enough to them. If you do not need any additional help with the Charr you can also leave via Ashford Abbey for slightly longer run to the gate while eliminating the chance that Rurik will follow and you will have to abandon and then re-take the quest.
Charr in the Northlands DL:
©2005–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.
Death leveling is the process of leveling up a monster by dying repeatedly in its presence.
Once the foe's level is high enough, you can kill it for experience or, in the case of animal companions, charm it as a pet.
There are only two practical applications:
In pre-Searing Ascalon, death leveling can be used to help maximize progress in the Defender of Ascalon title track.
However, it is easier to use Lieutenant Langmar's daily quests for this purpose.
Death leveling can also be used to quickly create a level 20 pet.
This is useful in both pre-Searing (to bring a charmable animal to the player's level),
and post-Searing (to create a Dire pet and/or to unlock other evolutions).
Pet Leveling in Pre:
There are no hard resurrect skills in pre and no heroes, so you have to make use of a Resurrection Shrine.
You can either death level the animal before charming or charm the animal first and then death level hostile NPCs, to help raise your pet's level.
Level first:
If you use choose to level first, there are ideal places for charming various pets:
Striders near Ashford Abbey.
Warthogs in the Northlands.
Check after rezoning to be sure that you can lure just one animal (you could end up with three animals near Ashford or a half dozen near Baradin's estate).
Since this can take several attempts, some people prefer the second technique. This method almost always produces an unevolved charmable animal.
Charm first:
If you charm first, you can death level the Charr in the Northlands (since they level in groups, this will be faster than other areas).
In Wizard's Folly, you can level an ice elemental: run past the bears to the south and follow the river just east of the bears.
Follow the river till you find the large aloe seeds: let them kill you.
When you pop up at the shrine the ice elemental should be there but no monk.
The monk is dead but if you watch them fight the monk wins each time.
Techniques compared:
Method Pros Cons
Level the animal Simple to set up Untamed animals have very low damage per second, especially at low levels,
and kills are very slow, Starts at level 1 (Strider) or level 2 (Moss Spider)
Finding a good spawn can be time consuming
Typically only one monster can level at a time
Charr leveling Charr start at level 7-8 Requires someone else to open gate for you
Can pull up to seven groups The set up process is more complicated
Levels as a group of 3 or 4 Be careful how many Charr Shamans you pull
High damage per second resulting in faster kills
Death Leveling Process in Pre: (Optional)
This alternate way to gain XP at higher levels, and was once the only method to gain XP in pre-Searing Ascalon after reaching level 16.
Note that repeating Vanguard quests is a faster way to achieve the title.
Death Leveling involves leveling an opponent monster by allowing it to kill your character over and over (typically while the player is afk).
The monster gains experience from this (at twice the rate of players) and levels up.
The basic approach is to pull the enemy to the nearby resurrection shrine, and take off all armor (including shield and weapon with mods).
The monster must be located near a Resurrection Shrine in order not to lose aggro before your re-spawn.
Make sure the creature does not run away once you are dead; if they do, you may need to aggro a closer enemy or re-enter the area and hope for a better spawn.
Once the monster reaches an appropriate level (preferably within -3/+2 of your own level, at least your own minus five) it can be killed for experience.
Remember there is no death penalty in Pre-Searing.
Remember, too, that if your character is dead when the monster dies you will get no XP from the death and all the leveling will have been wasted.
For this reason health degeneration attacks are not recommended.
Monsters commonly used for death leveling are Striders in Ashford Village and Moss Spiders and Striders near Barradin's Estate.
A more complex but ultimately much faster method is to lure several Charr walking patrols in the Northlands close enough to the Res Shrine (where they get stuck).
Only the roving patrols can be lured (the running patrols and stationary groups will not follow).
This method requires some time to set up as a single Charr patrol may not be strong enough to defeat the NPCs defending the shrine.
However the set up is easier than it first appears because the paths from the shrine to the main ruins are effectively a trap for the Charr,
from which they will not usually find a way back to the open.
Using that feature it is possible, with practice, to lure more than one patrol together.
You can speed up the frequency of being killed (and consequently the experience gained by the foe) by:
1. Removing all armor to reduce your AL.
2. Aggroing more than one foe at a time (but only one of them will level up).
3. Wielding a vampiric weapon (giving yourself -1 health degeneration).
As of April 2006 they no longer drop in presearing but can be purchased from people who found drops before the update.
4. Repeated life sacrifice (which means you can't go afk).
5. using the warrior skill Frenzy, causing you to take double damage.
6. Repeatedly activating the warrior skill Healing Signet just before getting struck and canceling it with the escape key after being struck, causing you to have -40 armor without getting healed.
7. Turning your back to the enemy and running away as it hits will result in a critical hit.
Warning: After 10 hours of no activity at all (no movement, no keystrikes, no inputs, etc.) you will be automatically disconnected from the server with an error 059. Also beware that sometimes after 24 hours you will get kicked off the game regardless.
Notes
If you want to train a rarer pet along with you while going for this title (i.e. the Black Bear) and you wish to have Ranger as your second profession,
take Master Ranger Nente's quest that involves taming a Melandru's Stalker.
Simply use Charm Animal on any pet of your choice, and do not return to Nente.
You can easily return for the reward when you reach a level where the experience will be much more valuable.
It is not possible to let a partner do the death-leveling for you and stay alive yourself,
since a party will only be resurrected at a Resurrection Shrine if all party members are dead,
and since there is no resurrection skill other than Resurrection Signet (and no more than four Morale Boosts in one area),
you can't resurrect your partner enough to level up an enemy to an acceptable level.
Pets can be resurrected repeatedly with Comfort Animal, but do not give experience to the foe after their first death.
Legendary Defender of Ascalon is the only title that is available exclusively to native characters of a campaign. Canthan or Elonian characters can't access it.
Owning the "Game of the Year" (1 million edition) or the "Guild Wars Eye of The North Prerelease Bonus Pack" editions
enable characters to acquire max weapons with the /bonus command.
The pre-release items for the Factions and Nightfall campaigns also boast maximum damage but don't have attributes linked to the Prophecies campaign professions.
Be aware, though, that some of the modifications can be useful.
The Fire Imp, which can be acquired via various methods, can be used as an equal-leveled ally, giving a slightly easier killing process.
Tips:
For a complete list of available XP quests, see Pre-Searing quest XP.
This list includes XP break-down by profession, the XP rewards for each quest, which quests can be lost, total XP possible from quests alone, and a few tips.
Setting your pet to "Heel" will prevent it from attacking, preventing it from killing your foe before you are ready to do so yourself and giving your foe a small amount of experience.
Additionally, since high-level foes will generally kill you several times while you are working on killing them,
having a pet limits the amount of time they spend healing while you are dead
(as they will be busy attacking the pet and will not have time to gain natural health regeneration.)
As a mild bonus if you didn't already death-level your pet before adopting it, your pet will gain experience along with you.
In this case, it will almost certainly end up with the "Hearty" evolution.
If you wish to use the Charr in The Northlands to death-level:
To leave Rurik behind in the Charr at the Gate quest, bring Rurik and his forces just behind the last curve in the road and veer to the left quickly, so that Rurik is no longer in your danger zone. From the hill you can then pull or aggro the Charr. Once you engage in battle, Rurik's helpers will leave him standing on the road and come help you, assuming that you are close enough to them. If you do not need any additional help with the Charr you can also leave via Ashford Abbey for slightly longer run to the gate while eliminating the chance that Rurik will follow and you will have to abandon and then re-take the quest.
Charr in the Northlands DL:
©2005–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.