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Post by Arajin Khalik on Feb 14, 2018 8:02:14 GMT -8
hello all,
I am currently trying to level my Mo/E to atleast level 17 for the higher level charr spawns from the daily quest but I find myself dying quite a lot.
currently I’m running a build focussed on fire magic with Flare and Meteor Shower being the main damage dealers, along with the glyph of energy sustain, healing breeze, the protection prayers and the elementalist heali on cast skill. attributes are most in fire, some healing prayers and little in protection.
I’m wielding th crystalline skin sword with 18% longer enchantments and 5 armor while casting and an offhand which gives me 20 energy, -1 regen, 5 armor vs physical attacks.
my insignia’s are blessed, got each monk rune on my gear and a minor vigor.
any idea’s how I can survive longer and kill faster?
greetings, Arajin
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Post by justice on Feb 14, 2018 8:58:45 GMT -8
kk,
I'm not an expert on vangaurd buff but wiki says +armor insignias don't add in. Radiant will probably serve you better there.
As for staying alive, I havn't tested this yet but try to run higher protection prayers and only enough healing prayers to hit regen break point on healing breeze. Utilize more shielding hands and RoF vs the higher lvl charr.
Shielding hands you will want to protect from chaots. Before entering a fight count how many chaots. * If none, no problem * If one, you can pre cast Aura of Restoration. On entering fight, let chaot burn that off then cast Shielding Hands. Or you can SH/AoR quickly. * If 2 chaots. its actually not as bad because overall the damage done to you will be far weaker so just focus on getting a decent healing breeze up. You can still try baiting out those shatter enchants with AoR and even Retribution. Myself I want to test out RoF for baiting but idk.
Against the higher lvl fire callers, they will murder you with flare spam. You NEED to kill them first. But again, this is why I recommend a higher lvl protection prayers as RoF will scale better vs them than lolorisonofhealing. Also, SH will chop down pretty good vs those back to back flares rather than trying to out heal them.
Last, Dump that sword for a solid damage staff with charr slayer or enchanting.
TBH im not sure running fire magic over smite will serve you as well as you might think. Sure run some ranks in fire for a decent fire storm but its too expensive to spam flare against a foe that will passively heal with AoR and (lol) flare spam.
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Post by Arajin Khalik on Feb 14, 2018 9:20:59 GMT -8
Awesome Justice, thank you! I will drop the blessed insignia's for radiants. More energy for the win! Also drop some healing prayers/fire magic for more protection prayers and play around with that. What kind of damage staff would you recommend? I'm not really into staves and all the buffs they can give. I'm willing to roll with a totally different build, especially since the headpiece gives +2 to smiting anyway. What would you recommend for that? Thanks for all the advice on the hunting itself. Very useful!
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Post by justice on Feb 14, 2018 14:12:34 GMT -8
Smiting Staff because it is holy so not resisted by Mesmer Boss and idk if anyone tested vanguard charr hunters or not ever, they might actually have the ranger +30ar vs ele unlike the regular lvl 8 ones. Aim for a 9-15 and get a slayer mod on it. Other stats don't really matter but more HSR inherent is always good and HCT Smite is about the only thing worth caring about but is not necessary at all.
For build I would create several because 1 size does not fit all for monks.
For vangaurd charr at lvl 16 I would try:
Smite: 10+2 Protection: 7+1 Healing: 4+1 Fire: 4 Divine Favor: 1+1
Bane Sig/ Banish/ Symbol of Wrath/ Firestorm/ Reversal of Fortune/ Shielding Hands/ Aura of Restoration/ Healing Breeze
get into melee with a fire caller and start the nukes. If there are 2 fire callers its going to hurt badly. Try to lure pull them together so you can aoe both at same time. RoF is your friend against Flare.
For catacombs undead I would switch to heavy healing prayers for the healing breeze counter to the heavy degen the skellies have.
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Post by Arajin Khalik on Feb 15, 2018 0:49:58 GMT -8
Great! Thanks again, I will give these tips a go, sounds like a lot of fun to play and great for the hunting.
The charrslaying grip only increases the damage of the bolts coming from the stave, right? It doesn’t increase spelldamage by that amount right?
Thanks again!
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Post by mrkvagusara on Feb 15, 2018 7:10:31 GMT -8
I ve played a Mo/E, fun combination
First of all, get fire to 10 at least. Firestorm is the best dmg-skill in pre, kills stuff nicely. Secondly, i d get smite to around 7, 8. That is enough to kill the melees when they ball around you. Rest i d put in heal and prot. Look for the breakpoint in HealingBreeze, meaning, where does it give you 1 regen more and don t waste more points in it if you can t hit the next breakpoint. (For example HealingBreeze gives you +4 regen at 0 HealingPrayers, +5 at 2 and +6 at 5. Using Breeze with 1 or 3 points in HealingPrayers would be a waste of AttributePoints)
Equipment: Use 5* survivor (more hp-> less dying) 1 vigor, 1 smite(head), 1 heal OR prot, 2* vitae.
Weapons: Crysta with either +hp mod or + armor vs phys mod 4 +10vs charr +15 hp shield (quest reward for bandit raid, given by Baron Egan in Ascalon) Staff with decent HSR and HCT fire , +5 armor head and +1 fire mod (15%+) Flatbow for pulling so you don t overaggro.
Charrslayer-Staffmods aren t effective for people that have flare in their build, flare has the same speed as a staff attack if you spam it and it deals a lot more dmg.
How to hunt Charr:
Make sure you cast firestorm on a group of charr when they are balled up, so firestorm hits them all. Use flare on enemies that are not in the ball (off-dmg), especially rangers. If you have warriors coming towards you, cast Symbol of Wrath. Use Signet to Knock down rangers if you are having trouble (cost-effective dmg skill!!) Use Glyph before you cast firestorm.
If there are mesmers in the group, be aware that they ll strip your enches. Consider casting Breeze and/or ShieldingHands and then use AuraOfRestoration afterwards, so that aura gets stripped, not Breeze and/or Hands (that is called "covering" an enchantment, always the last one that got cast on you gets stripped)
If you need to, use the environment (e.g. hide behind rocks, walls, stand on hills) so rangers can t hit you.
You can ball bosses up by flaring them when you stand next to the shrine.
______ I I_______ I I A,B and C are the other bosses __I B C I__ __ __ X is where you stand to ball them up I I I A I X <-- Flare C from here and B will run on to him (same on other side) I______ ________I I I Ele
X <-- Flare Ele from here and A will come running down on him
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Post by Arajin Khalik on Feb 15, 2018 7:58:40 GMT -8
Thanks Mrkva! Very detailed, I'll give it a try as well!
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Post by justice on Feb 16, 2018 8:19:45 GMT -8
When you are spamming Flare and Firestorm with as high as fire magic as you can get why even play Monk primary?
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Post by mrkvagusara on Feb 18, 2018 11:03:35 GMT -8
because spamming flare and firestorm is way stronger than using smiting skills only.
And why not play an ele build as monk? you can do fun things with it and you re really fast at lvling vs undead enemies
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Post by justice on Feb 19, 2018 18:06:22 GMT -8
because spamming flare and firestorm is way stronger than using smiting skills only. And why not play an ele build as monk? you can do fun things with it and you re really fast at lvling vs undead enemies Because when you run high attributes you want to be that class main to incorporate the runes. Certainly so when you can also make use of the primary attribute of said profession. Monk/ele Fire Magic is probably not running df which wouldn't matter anyhow as aura of restoration functions on every spell cast rather than supportive only and also refunds 1e. Energy Storage alone makes ele far better than monk for flare spam. Monk primary just doesn't bring anything to the table compared to ele for a fire magic user and infact is a self nerf just to say "I'm a mnok primary". The only real reason to play monk in pre is to run full blown support using high df or a smite monk.
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Post by mrkvagusara on Feb 23, 2018 15:27:12 GMT -8
He wants a Mo/E charrhunter. The best, fastest way to do that is to use firestorm.
Im totally with you that a "real" ele is stronger. Still, telling him to go full smite is imo just stupid. He doesn t have the armor to effectively ball and hold large amounts of groups, then run to them cast a 2 sec spell and then expect to survive that.
With firestorm in the build and wrath for melees that ball around him he s served best imo.
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