Post by Deleted on Feb 13, 2018 13:39:34 GMT -8
Presearing Charmable Pets:
Why consider having a pet in Presearing & Where do you get a one?
This guide will answer a few simple questions about acquiring pets in Presearing,
as well as provide some basic information regarding pet use and pet attributes.
1) Acquiring Your Pet: Using The Charm Animal Skill:
To acquire a pet in Presearing requires the use of the Ranger Skill "Charm Animal". This is only possible if you are a Ranger as a Primary or Secondary Profession. In Presearing, the quest from Master Ranger Nente provides this skill, both to Primary Profession Rangers (R/*) and to those wishing to try Ranger skills, allowing a character to charm a pet without being a Primary or Secondary Ranger.This though is possible only in this early stage of the game.
To charm an animal, activate the skill while targeting an animal. The animal will begin attacking, closing distance, but you should not move as it will interrupt the skill.
Some creatures will display a notice that they are not charmable animals. Moss spiders are usually the first “animals” met by Rangers that are not “charmable animals”. At least one type of animal has a charm breaking ability – the Presearing Black Bears have a skill that allows them to interrupt attempts to charm them, making charming difficult.
You cannot charm a pet once you have already done so, and there is no way to release your pet except to Jarrel the Tamer. Jarrel is located next to Master Ranger Nente in Regent Valley. Visiting Jarrel, and selecting that option removes your current pet. He will compensate you for your pet, if it is L20, with a token amount of 100 gold.
It is possible to have a pet while not having Charm Animal showing on your skillbar. If you have charmed a pet in Presearing as a Non-Ranger primary, (using the skill while trying the Ranger skills, but not having accepted the ranger as a secondary profession), you can visit another 2nd Profession Trainer in another explorable area and try a new secondary (or even select a secondary). In this instance all Ranger skills will disappear from your skillbar, but your pet will remain so long as you stay in that explorable area. Passing through any portal will cause the pet to disappear. We can conclude that the existence of a pet is checked for upon entering any explorable area. Other ways of having a pet without having Charm Animal on your skillbar are to replace Charm Animal when unlocking a skill in an explorable area.
You cannot charm an animal that has already been charmed. There are some areas in the game in which enemies will charm animals to use against you. These pet foes cannot be charmed back, even after the death of their master.
Once you have charmed a pet , you can name it. Use the commands /petname or /namepet , space bar then name as you wish it to appear.
Without any text following the command, it will reset the pet name to the default, or pet evolution.
Pet names are limited to 12 characters in length.
2) Location of Pets:
There are several types of animals charmable by a Ranger, 1st or 2nd Profession. A list of Presearing pets and their locations are as follows:
Black Bear:
Black Bears exist both in Presearing and in Post, but the Presearing Black Bears are not that easily charmable. Bears are the largest of the pets available, being bulkier and more imposing than smaller pets. Found in Wizards Folly & Regent Valley, Black Bears are level 3 in the wild.
Melandru’s Stalker:
This is the first pet the Presearing Ranger tames. The Melandru’s Stalker looks like a chocolately brown panther. It is found in the wild at level 5 in Presearing's Regent Valley, near the Shrine to Melandru. It is not a very noisy animal and less lumbersome than a bear, making it a favorite companion to many.
Strider:
These tall birds are found in several areas around Presearing. They resemble the ostrich in that they are tall, and flightless birds with well developed leg muscles. They are armed with a heavy slashing beak. Usually several level 1 Striders can be found in Ashford Village in Presearing, just down the hill from the abbey.
Warthog:
The Warthog can be found in Presearing most commonly just north of the wall. There is a quest to cross the wall, which is as good a time as any to capture a level 2 Warthog. The Warthog makes short whuffling noises, that are much less intrusive than Wolf howls. It is the smallest of all of the Presearing charmable pets.
Wolf:
The level 2 wolves are found in the area around Ashford Abbey, as well as in Presearing's Regent Valley. Wolves howl from time to time, an endearing trait to many, an annoyance to others.
3) Pet Statistics :
All pets share the same base health progression, the same AL progression and the same base damage progression.
The word base is used, since the pet's evolution can change these figures.
The level of the Beastmastery Attribute will also change the damage actually dealt by your pet, much as Damage Attribute Levels change the damage dealt by any profession. . There are differences between pet attack speeds, contrary to some data published on pets. Please refer to the link at the end of this Guide.
The Base Health of all pets is maxed at 80 HP.
As a pet gains levels, +20 is added to the max Health per level.
The result is the following table of health values.
Note: Again, evolution plays a key role in the animal companions max health.
Evolution effects:
In Presearing, Pets can be evolved to dire before they are charmed by death leveling them at an altar.
See the Death Leveling Guide for more information on this. Wiki Guide to Death Leveling
Note: Players can only charm pets that are up to 4 levels higher than their character, so for a L20 dire pet a player's character must be at least L16.
To evolve an aggressive/dire pet after charming (such as bears who are difficult to charm) requires micromanagement through pet commands (attack, guard, heel etc.)
Players should put as many attribute points into Beast Mastery as they can to boost their pet's damage.
Players should command their pet to attack while the character watches, even tanking (taking damage) for their pet.
Foes will generally attack characters instead of their pets if that character is in melee range.
Aloe Seeds/Husks in Green Hills County are desirable enemies to greatly boost the pet's damage given/damage received ratio,
since they do not attack and have very weak armor.
Repeat as necessary until you are comfortable about getting experience from stronger enemies that will do more damage to your pet.
Most pet experience can be gained by killing foes in the Northlands or from Vanguard quests.
Consider allowing the pet to die, and then to stay dead on these XP excursions to minimize their damage taken.
Dead pets will gain XP even though they are out of party range, provided they are less than 6 levels higher than the enemy.
If you decide to leave the pet dead, don't forget to redistribute attribute points from Beast Mastery into other attributes before leaving the outpost.
Always keep using the lower level foes to improve the pet's damage given/damage received ratio.
At level 15 the pet should be dire, and should remain so.
Without micromanagement, pets will usually evolve to either playful or hearty.
See Animal Companions on the Official GW wiki for more information.
Why consider having a pet in Presearing & Where do you get a one?
This guide will answer a few simple questions about acquiring pets in Presearing,
as well as provide some basic information regarding pet use and pet attributes.
1) Acquiring Your Pet: Using The Charm Animal Skill:
To acquire a pet in Presearing requires the use of the Ranger Skill "Charm Animal". This is only possible if you are a Ranger as a Primary or Secondary Profession. In Presearing, the quest from Master Ranger Nente provides this skill, both to Primary Profession Rangers (R/*) and to those wishing to try Ranger skills, allowing a character to charm a pet without being a Primary or Secondary Ranger.This though is possible only in this early stage of the game.
To charm an animal, activate the skill while targeting an animal. The animal will begin attacking, closing distance, but you should not move as it will interrupt the skill.
Some creatures will display a notice that they are not charmable animals. Moss spiders are usually the first “animals” met by Rangers that are not “charmable animals”. At least one type of animal has a charm breaking ability – the Presearing Black Bears have a skill that allows them to interrupt attempts to charm them, making charming difficult.
You cannot charm a pet once you have already done so, and there is no way to release your pet except to Jarrel the Tamer. Jarrel is located next to Master Ranger Nente in Regent Valley. Visiting Jarrel, and selecting that option removes your current pet. He will compensate you for your pet, if it is L20, with a token amount of 100 gold.
It is possible to have a pet while not having Charm Animal showing on your skillbar. If you have charmed a pet in Presearing as a Non-Ranger primary, (using the skill while trying the Ranger skills, but not having accepted the ranger as a secondary profession), you can visit another 2nd Profession Trainer in another explorable area and try a new secondary (or even select a secondary). In this instance all Ranger skills will disappear from your skillbar, but your pet will remain so long as you stay in that explorable area. Passing through any portal will cause the pet to disappear. We can conclude that the existence of a pet is checked for upon entering any explorable area. Other ways of having a pet without having Charm Animal on your skillbar are to replace Charm Animal when unlocking a skill in an explorable area.
You cannot charm an animal that has already been charmed. There are some areas in the game in which enemies will charm animals to use against you. These pet foes cannot be charmed back, even after the death of their master.
Once you have charmed a pet , you can name it. Use the commands /petname or /namepet , space bar then name as you wish it to appear.
Without any text following the command, it will reset the pet name to the default, or pet evolution.
Pet names are limited to 12 characters in length.
2) Location of Pets:
There are several types of animals charmable by a Ranger, 1st or 2nd Profession. A list of Presearing pets and their locations are as follows:
Black Bear:
Black Bears exist both in Presearing and in Post, but the Presearing Black Bears are not that easily charmable. Bears are the largest of the pets available, being bulkier and more imposing than smaller pets. Found in Wizards Folly & Regent Valley, Black Bears are level 3 in the wild.
Melandru’s Stalker:
This is the first pet the Presearing Ranger tames. The Melandru’s Stalker looks like a chocolately brown panther. It is found in the wild at level 5 in Presearing's Regent Valley, near the Shrine to Melandru. It is not a very noisy animal and less lumbersome than a bear, making it a favorite companion to many.
Strider:
These tall birds are found in several areas around Presearing. They resemble the ostrich in that they are tall, and flightless birds with well developed leg muscles. They are armed with a heavy slashing beak. Usually several level 1 Striders can be found in Ashford Village in Presearing, just down the hill from the abbey.
Warthog:
The Warthog can be found in Presearing most commonly just north of the wall. There is a quest to cross the wall, which is as good a time as any to capture a level 2 Warthog. The Warthog makes short whuffling noises, that are much less intrusive than Wolf howls. It is the smallest of all of the Presearing charmable pets.
Wolf:
The level 2 wolves are found in the area around Ashford Abbey, as well as in Presearing's Regent Valley. Wolves howl from time to time, an endearing trait to many, an annoyance to others.
3) Pet Statistics :
All pets share the same base health progression, the same AL progression and the same base damage progression.
The word base is used, since the pet's evolution can change these figures.
The level of the Beastmastery Attribute will also change the damage actually dealt by your pet, much as Damage Attribute Levels change the damage dealt by any profession. . There are differences between pet attack speeds, contrary to some data published on pets. Please refer to the link at the end of this Guide.
The Base Health of all pets is maxed at 80 HP.
As a pet gains levels, +20 is added to the max Health per level.
The result is the following table of health values.
Note: Again, evolution plays a key role in the animal companions max health.
Pet Level | Max Health |
1 | 100 |
2 | 120 |
3 | 140 |
4 | 160 |
5 | 180 |
6 | 200 |
7 | 220 |
8 | 240 |
9 | 260 |
10 | 280 |
11 | 300 |
12 | 320 |
13 | 340 |
14 | 360 |
15 | 380 |
16 | 400 |
17 | 420 |
18 | 440 |
19 | 460 |
20 | 480 |
Evolution effects:
Evolution | Health | Damage |
Dire | Max HP -60 | + 15% |
Aggressive | Max HP -30 | + 5% |
"Unevolved" | Base | Base |
Elder | Base | Base |
Playful | Max HP + 30 | - 5% |
Hearty | Max HP + 60 | - 15% |
In Presearing, Pets can be evolved to dire before they are charmed by death leveling them at an altar.
See the Death Leveling Guide for more information on this. Wiki Guide to Death Leveling
Note: Players can only charm pets that are up to 4 levels higher than their character, so for a L20 dire pet a player's character must be at least L16.
To evolve an aggressive/dire pet after charming (such as bears who are difficult to charm) requires micromanagement through pet commands (attack, guard, heel etc.)
Players should put as many attribute points into Beast Mastery as they can to boost their pet's damage.
Players should command their pet to attack while the character watches, even tanking (taking damage) for their pet.
Foes will generally attack characters instead of their pets if that character is in melee range.
Aloe Seeds/Husks in Green Hills County are desirable enemies to greatly boost the pet's damage given/damage received ratio,
since they do not attack and have very weak armor.
Repeat as necessary until you are comfortable about getting experience from stronger enemies that will do more damage to your pet.
Most pet experience can be gained by killing foes in the Northlands or from Vanguard quests.
Consider allowing the pet to die, and then to stay dead on these XP excursions to minimize their damage taken.
Dead pets will gain XP even though they are out of party range, provided they are less than 6 levels higher than the enemy.
If you decide to leave the pet dead, don't forget to redistribute attribute points from Beast Mastery into other attributes before leaving the outpost.
Always keep using the lower level foes to improve the pet's damage given/damage received ratio.
At level 15 the pet should be dire, and should remain so.
Without micromanagement, pets will usually evolve to either playful or hearty.
See Animal Companions on the Official GW wiki for more information.