Post by Lord on Dec 9, 2015 14:36:20 GMT -8
sections:
I: Inro
II: Credits
III: Gear
IV: Builds
V: Hunting
VI: Other Info
I) Intro:
Hey everyone, This guide was written by myself, originally for the the PSC forums,
which as we know it are currently down, and a lot of good stuff has been lost,
thankfully i did keep a back-up of this, and have gone through it to make sure, all
is up to date! It covers everything from gear, to skills, into builds then hunting!
-Cheers, Lord Arrow.
II) Credits:
can't leave out the importance of the credits,
Maxiemonster; wrote a very good ranger hunting guide on the old forums
which inspired me to write this and i will refer to his guide when needed.
This does not mean i'm ripping off of his, n'or am i taking credit for work he
did. i'm only writing this out of my love for rangers.
The Guild Wiki; i used various stats and details from the wiki, thanks
for the good work everyone put in there!
III) Gear:
Gear can be important Depending on what you do, luckily bonus bows
are easily available to most players, if you do not have one, worry not!
the charr will drop many beautiful purples.
Bow Type: Longbows and flatbows were always prefered in pre above all
others because of their ability to pull, but with the new quests any
type of bow can be effective depending on your play style, here is a
chart of a bow type's stats (Range, arrow movement speed, Firing rate)
Flatbow: Maximum firing rate and maximum firing range Arrows easily dodged and slow to interrupt
Longbow: slow Firing Rate and maximum firing range good Arrow Movement Speed
Hornbow: 10% armor penetration More damage based on enemy's Armor rating Slow firing when not using Attack skills
Recurve Bow: Well balanced and fastest arrows
Shortbow: Maximum firing rate Shortest range Moderate Arrow Speed
most bows people use are generally 11-17 and up (12-20=max dmg in pre)
the bare minimum for people who don't have much money should be atleast
10-15 damage, they're generally not expensive even with a good inherent
mod, the most sought after inherent mods are xx% more damage while health
is above 50% (aka: xx^50) the max for those is 14^50, the other mods
people look for are:
xx% damage while hexed
xx% damage while health under 50%
xx% damage while in stance (for frenzy rangers)
xx% damage while enchanted (not very popular only really used by R/Mo)
you can also attach some mods to your bow, the grip and
bowstring most people prefer Charr slaying grips and sundering strings
but those can be expensive and a grip of fortitude (more health) is a
good replacement for the poor.
Now that you have your bow(s) settled we're moving onto armor and runes
i'd suggest using collectors armor but it doesn't really matter anymore
the Vanguard armor bonus sets your armor to an unchangeable amount which
changes with your level, so that also means all +armor runes/insignias
are useless! i'd suggest Radiant and survivor insginias (energy/health)
as for runes, ofcourse pick up the new mask from the yak outside ranik
for 50 flowers, put on a Minor marksmanship rune, other runes you'd use
are Minor Vigor, Minor Beast Mastery, Minor Expertise, and Minor
Wilderness Survival.
IV) Builds:
There are different builds and skills in pre (believe it or not)
some of them are very very viable for both Charr & Vanguard mobs, others
can be mostly preference based or a build just for the fun of it!
1: R/? No Secondary Ranger
*Skills:
Point Blank Shot, Dual Shot, Read The Wind/Ignite Arrows, Troll Unguent
Comfort Animal, Resurrection Signet, Optional, Optional.
Use: Point blank and Dual Shot are to be used for hardcore
damage,Troll unguent should be permanently maintained,Comfort animal is
for your pet (you don't need charm animal anymore) and ressurection
signet is for fallen allies. The 2 optional Skills can be what ever
you want depending on the temporary secondary you're using. i'd suggest
the Warrior's Healing Signet or a Mesmer's Ether feast, as both are quite good
with out attribute points thrown into them
Attributes: Marks = Priority #1, Wilderness = Priority #2 then
try to balance your Beast mastery, and expertise depending on
what you feel more important for your play style.
2: R/W Frenzy Ranger
* skills:
Point Blank Shot, Dual Shot, Read The Wind/Ignite Arrows,
Healing Signet, Troll Unguent, Frenzy, Comfort Animal, Ressurection Signet
Use: Point blank and Dual Shot are to be used for hardcore
damage, Healing Signet in emergencies, and Troll unguent should be
permanantly maintained, Frenzy can be used when ever you're not taking
too much damage Comfort animal is for your pet (you don't need charm
animal anymore) and ressurection signet is for fallen allies.
Attributes: Marks = Priority #1, Wilderness = Priority #2 then
try to balance your Beast mastery, tactics, and expertise depending on
what you feel more important for your play style.
3: R/E Firestorm Ranger
*skills:
Point Blank Shot, Dual Shot, Read The Wind/Ignite Arrows,
Glyph of Lesser Energy, Firestorm, Troll Unguent, Comfort animal,
Ressurection Signet
Use: it's all in all pretty simillar to most ranger builds but
before you engage a mob you should put up not only Troll unguent but
also Firestorm onto the casters, Use the Glyph for e-management with
Firestorm be sure to hide behind objects if possible, let the melee
come to you while their casters get smashed by Firestorm
attributes: Marks = Priority #1, Fire Magic = Priority #2 then
try to balance your Wilderness, and expertise depending on what you need
more. (health/energy)
4: R/Mo Defensive Ranger
*skills:
Point Blank Shot, Dual Shot, Bane Signet, Read The Wind/Ignite Arrows
Troll Unguent,Healing Breeze, Comfort animal,Ressurection Signet
Use: Point blank and Dual Shot are to be used for hardcore
damage,Bane Signet is a free Knockdown Troll unguent should be permanantly
maintained,Comfort animal is for your pet (you don't need charm animal
anymore), Healing breeze is good quick and powerful longterm healing
that can also work on allies (imp) and ressurection signet is for
fallen allies. I suggest using Radiant Insignias for this build.
attributes: Marks = Priority #1, Pick either Healing prayers or
Wilderness Survival to focus on next, and exptertise or Smiting Prayers
are focused on last
5: R/W Melee sword/hammer/axe ranger
*skills:
Optional, Optional, Healing Signet, Troll Unguent, Frenzy, Comfort animal
Ressurection Signet, Optional
Use: the first 2 optionals Depend on your choice of weapon, if
you use a sword they should be: Sever Artery and Gash, if you use an Axe
they should be: Cyclone axe, and Executioner's Strike, if you use a hammer
the should be: Hammer Bash, there's unfortunately only 1 hammer skill in
pre, Healing Signet in emergencies, and Troll unguent should be
permanently maintained, Frenzy can be used when ever you're not taking
too much damage Comfort animal is for your pet (you don't need charm
animal anymore) and ressurection signet is for fallen allies.
attributes: Depending on your weapon axe sword or hammer, your
priority attribute changes among those three, a close second priority
is Wilderness, you should keep those two attributes close by as Troll
unguent will be vital to your survival. Then Tactics and Beast Mastery
are next important, you'll want to keep the 4 attributes you used fairly
balanced, you can tweak them depending on your need for Survival or
damage. I'd suggest adding a Wilderness rune to your mask for this build.
MORE TO COME (you're welcome to post your ranger builds in the format
shown above i will test them, and add them with your name
under them)
V: Hunting
Charr hunting is the bread and butter of any good Pre-Searing player!
right out of the gate you'll run straight until you see a small wall section with 2 groups
of charr lurking about. the red circled group on the compass below. is stationary, you'll
likely want to kill them first, the blue squared group however patrol and wonders the area
the best choice of action is to wait until they're out of the picture, then assault group the
circled group. there's a wall you can hide behind to heal if needed, after you're done, kill the
second group and move due east.
Here you'll see a mound, a good sized hill use this to increase your range, if you get here at the right timing you'll want to kill the group that patrols diagonally across the
shrine as their patrol route will take time before they get back and they'll pass right through the bosses. otherwise kill the group of 3 left of the mound, then slowly start pulling the bosses
Now that the primary groups are out of the way you can safely pull the bosses, the first 2 are generally easy to kill, you can pull them from just below the hill you stood on previously, wipe them out. head slightly towards the left, and pull the group directly patrolling the left side of the shrine.
watchout for the 2 warrior guards kill them first if you have to.
The following pull is my favourite to use, and sometimes quite tricky. You'll need a flatbow (with some movement a longbow will work)
to pull it off, it's fantastic, the arrows shoot through the shrine and safely pull the boss, generally without aggroing other charr.
After this, you can safely eradicate any other charr in the area and pick up your loot!
VI: Other Info
Why did i put "Read the Wind/Ignite arrow's" under some builds? because
RtW is useless for Longbow/Recurve bow/Shortbow users since it speeds up
arrow movement speed, but those bows already have that maxed. However
RtW would make flatbows and hornbows near perfect bows.
so use Ignite Arrows for Longbows, Recurve Bows, and Shortbows.
And use Rtw for Flatbows, and Hornbows
use walls! you can hide to stop and heal for a bit, only a few specific
skills can hit you behind a wall. (warning you can not shoot arrows
through a wall)
use cliffs/hills! they'll put you up higher, and more height will
increase your range, and the further you are from your enemies the more
damage you will deal to them. (warning, if you're shooting up-hill you
will have decreased range)
why do people say i need 9 marksmanship no matter what? because of
the bonus bows, they require 9 marksmanship to do their full damage
you can go under it if you're using a different bow but the higher
your marksmanship is, the more damage you will do.
why do people avoid using powershot/why isn't it any of the builds?
because powershot deals a set amount of damage around 40-50 damage
it costs 10 energy and isn't faster than a normal shot, your normal
shots should start dealing more damage than that at level 8 making it
an obsolete waste of energy.
Please find our other guides in the forum guide section!
Any questions? anything I missed? I can add it to the guide or answer it
just ask me ingame or post/message here on the forums at Lord